epic.LAN

epic.LAN - Fun UK LAN Gaming at its Best

This is an archive of the epic.FOURTEEN tournament site. For latest tournament information, please visit tournaments.epiclan.co.uk.

Rules

Version 4 (Authors - Gumpster & Valgar)

20/01/15

Entry Criteria

Players must be registered with a participant ticket for epic.FOURTEEN to take part in this tournament. Registration will close by 10pm Thursday 19th February 2015 for teams, players must be signed up to the tournament to participate, an event ticket alone does not guarantee tournament entry.

A briefing will take place with clan leaders and/or team managers on the Friday morning by the Admin Desk which must be attended.

At least one member of the clan must remain in the internal tournament in-client channel throughout the tournament times.

1.1 TOURNAMENT DIRECTOR

Tom "Gumpster" Gumbleton - epic.LAN eSports Manager

1.2 TOURNAMENT ADMINISTRATOR

Stuart "Valgar" Bridges - Lead League Of Legends Administrator

1.3 TOURNAMENT CASTERS

Joe "Munchables" Fenny

Jackson "Osigalas" Walters

Ben "Hoss" Hosford

2. TOURNAMENT COMMUNICATION

2.1 TOURNAMENT CHANNELS

Each team will have their own dedicated tournament admin while on stage (and have a time keeper for backstage). These tournament admins will be your first point of contact for any issues or concerns that a team will have.

2.2 HOW TO FIND YOUR OPPONENTS

Tournament officials will direct players to the correct lobby in which the players will have to join. This is noted further in section 2.4.

2.3 Starting your match

Both teams will declare that they are “Ready” in the lobby chat system, after which, the casters and production team will also state when they are ready, after this point champion select will begin.

2.4 LOBBY NAME & PASSWORD

The lobby name will reflect the two teams names that are going to be playing (For example: FM vs Team Infused). 

With the password being “123” to keep it simple and for people who want to search the game via custom game.

2.5 RESTRICTIONS / RESTARTS

This section refers to the point in which players will no longer be able to restart the current match in process, below outlines the “point of no return” in relation to game re-makes.

Progressed pass the in-game time of 2 minutes.

Any jungle camps being taken by either team.

First blood has being awarded.

Line of sight being established between either team.

After any of these events have taken place, a game restart will be impossible except under the decision of the tournament administrators.

2.6 GAME MODE

The following game mode should be used when starting a tournament related match:

“Tournament Draft Mode”

Using Tournament Draft Mode allows for the user of the /Pause and /Resume feature, in the event of a player crashing or disconnecting the team must use /Pause and inform the enemy team and the tournament administrators. It is the player’s responsibility to check that Tournament Draft Mode is selected. If a regular custom game is selected and both teams fail to notice then the game will proceed as normal without the possibility of a restart.

2.7 SUBSTITUTING PLAYERS

In the event that a team would like to substitute one of their players for a team member that is declared a “substitute” via the submitted roster sheet, then that team must inform the tournament administrators and the enemy team before champion select of their next match.

2.8 PLACEMENT HOLDER CHAMPIONS (CHAMPION SELECT)

In the event that a team is to use a proxy pick in order to save that pick for someone else on their team, then the team that is doing the placement holder MUST inform a member of the enemy team and a member of the tournament team. The following champions will be considered proxy picks throughout the tournament unless stated otherwise:

  • Skarner
  • Poppy
  • Urgot
  • Zac

In the event that more proxy champions are required then please inform the tournament administrators. If this method is being abused, I.E. placement holder champions being picked for every single champion, then the team that is abusing it will receive a warning. 

Please Note: These do not have to be placement holder champions. If you have selected one of the above champions as a legitimate pick then please inform a member from the other team if it IS or ISN'T a placement holder pick

 

2.9 CHAMPION SELECT ERROR

In the event that one of your team has selected a champion out of error, then you must immediately quit out of the lobby and inform the other team as to why your team has quit, and who was meant to be picked instead. All picks and all bans must remain exactly the same up to that point. It’s the player’s responsibility to make note of who was picked/banned up that current point.

2.10 RUNE / MASTERIE PAGE ERROR

In the event that one or more player selects the wrong rune / mastery page once the loading screen has commenced, then there will be no possibility of a re-make.  

2.11 RESTRICED CHAMPIONS / SKINS

 In the event that a champion is deemed “broken” or “bugged” due to an officially stated reason, then that champion will be banned from the time of discovery, until the end of the tournament. The current restricted champions will be discussed closer to the event start time.

3. TOURNAMENT PROCESS

3.1 TOURNAMENT STRUCTURE

  • Group Stages - Best of One (or Best of Three depending on time)
  • Double Elimination - Best of Three
  • Finals - Best of Five (subject to time constraints)

3.1 ROLE OF THE TOURNAMENT ADMINISTRATOR

The tournament administrators are here to provide information to players regarding anything to do with the tournament. The administrators will be on hand to help explain the scheduled and deal with any issues regarding to structure of the tournament. 

If the players are having any technical issues with their equipment then the administrators can provide (with your own verbal permission) you with assistance with getting you back on track. 

The administrators are also here to provide a “final judgement”. In the event that the rules do not cover a certain aspect or they deem the situation to go beyond the rules, then the tournament administrators will have the final say regarding the situation, this would be considered a “final say” and cannot be disputed.

3.2 TOURNAMENT BEHAVIOUR

You are expected to behaviour in an appropriate manner throughout the entire competition. This includes, but not limited to, while you are in game, on stage and walking around the venue. Any behaviour that the admins or organisers deem to be inappropriate, could result in a penalty.

3.3 PLAYER ARRIVAL TIME

Players are expected to arrive to the event at least an hour before their scheduled match in order for admins to go through rules and explain the set up. Failure to do so could result in a penalty. 

3.4 PRE-GAME PROCEDURE.

Players are expected to be at the PC’s 5 minutes prior to the match start with all their equipment set up and ready with correct settings applied. 

3.5 END OF GAME PROCEDURE.

After the game is completed and the victory/defeat screen is shown, players must wait for the casters to be finished before leaving their seats. This means that players must wait 3minutes before taking their headsets off and leaving the stage area.

3.6 ELIGIBILITY 

Only players which are listed on the epic.LAN Tournament website are eligible to play. 

4. GAME SETTINGS

4.1 SERVER / HOST SETTINGS

  • Competition Method: 5 vs. 5
  • Maps allowed: Summoner’s Rift (default)
  • Mode: Tournament Draft Mode
  • Bans per team: 3
  • Game Length: Until the winner is determined
  • Game Winner: The team who completely destroys their opponent’s nexus or forces their opponent to surrender.
  • Champion Selection: Draft mode will be used. Players may only select champions that are unlocked via any means.

At the discretion of the Tournament officials, restrictions may be added while the tournament is in progress if there are known bugs with any items/champions.

4.2 PLAYER SETTINGS

Players are not permitted to use any client that has been altered or modified away from what was originally intended as distributed by Riot Games. Any attempt to alter or modify the League of Legends client will be deemed as cheating. Such examples of alteration of the client would be:

  • Adjusting the in-game zoom
  • Using over lays to improve the chance of last hitting or indicating turret range.
  • Using software to reveal more than what was originally intended on the map (map hack)
  • Altering the amount of gold in-come that a player receives outside of the originally intended amount. (This does NOT include Runes / Masteries / Items that alter gold in-come.
  • Players that are found using a modified client will be instantly removed from the tournament and appropriate action will be taken by the tournament director.

4.3 STREAMING

Under no circumstances are players allowed to stream their own matches. Only sanctioned casters/tournament administrators representing epic.LAN will be allowed to stream.

http://www.twitch.tv/epiclan3

5. MATCH PROCEDURE

5.1 START TIME

The start times must be adhered to at all times unless express permission is given by the tournament administrator team. Any tournament administrator requests to play at a different time and date must be followed.

There is a strict 15 minutes allowed after the scheduled start time for the match to be in champion select. If after 15 minutes one team is ready and the other team is not, then that match will have a default winner of the team that is ready.

5.2 BEFORE THE MATCH

Players will consult with the tournament administrators before the start of their scheduled match, the point of this discussion will be able to inform the players of any last minute changes or delays to the schedule. This will also aid to help players who have any issues or concerns.

5.3 MAP SELECTION PROCESS 

The tournament organizer have to announce which team gets the first choice of map side and bans. After each match, the teams will alternate between which sides they are on, for example if Team A is on blue side in the first match, then in the second match they will become red/purple side.

5.4 END GAME SCREENSHOTS

 

Screenshots are required to prove a match result. In the event that a match is disputed then we can check the player’s match history. In the event a team has fed the tournament admins false information then a warning will be given to that team, if another infraction is made to by the same team then they will disqualified from their next match.

5.5 BREAKS

Players are not expected to leave an official game in progress unless it is authorized by the match official or it has been expressly authorized by the tournament admins. Between maps during a best-of-x match players are authorized to leave their computer before the next game start for up to 5 minutes. If a team is gone longer than 5 minutes then they will default that match to the enemy team.

5.6 STOPPAGES AND PAUSES

Each team has the right to pause the game (F9) for a maximum of 10 minutes unless specified by the tournament administrators. The team that has paused the game MUST announce why at least ten seconds after the pause with a coherent reason. The game can only be resumed when both teams call ready in all chat. A team is seen to agree when any one of the players from that team states that they are ready.

Excessive pausing or early unpausing must be reported to the administration team, at which they will assess the situation and advise.

5.7 DRAWS / TIES

 

In the event that an entire game crashes after 20 minutes of play time, then we will consult the “Awarded Game Victory” in section 7.3.

6. GAME SPECIFIC VIOLATIONS AND PUNISHMENTS

Please refer to the General Rules, Terms and Conditions for the general Violations and punishments. Penalties are noted in section 7.3.

6.1 ALLOWED & FORBIDDEN SOFTWARE

The following voice communication tools listed below is considered “Legal Software”

  • Ventrilo 
  • Mumble
  • Teamspeak 

Any overlay options in communication tools are not allowed. 

The following voice communication software is NOT allowed:

  • Skype

6.2 FORBIDDEN IN-GAME/OUT OF GAME ACTIONS

  • Disconnecting before the end of a match.
  • Delaying the tournament intentionally (dancing around the enemies nexus while the enemy team is aced).
  • The use of restricted skins as stated in section 4.1.
  • The use of restricted software as stated in section 6.1.
  • Threatening or vulgar behaviour towards teams.
  • Exploiting.
  • Cheating.
  • Abusive Behaviour.
  • Harassment.

6.3 Account Sharing

Account sharing is considered an instant disqualification from the tournament. If a team is fount out to be sharing their account with someone from outside of the event or someone that is not signed up to the main roster or substitutes then the appropriate action will be taken. 

6.4 Fair Play

 

With every given incident, “Fair Play” will be taken into serious consideration and not a single issue will go past with just the single opinion of the one tournament administrator, all the admins will decide as a collective whether or not an action is deemed fair play.

7. FINAL PROVISIONS

7.1 RULE AMENDMENTS

At the discretion of the tournament director to modify any of the rules above to ensure fair play between teams in a tournament. The rules are most likely to be amended in the following cases:

  • If a different patch/version release is used and modifications to the rules are necessary to ensure fair play.
  • If players are suspected or proven to be engaging in unfair play or collusion to fix the results of a game.
  • If changes to game settings and/or operations guidelines are necessary due to differences between online and offline tournaments.
  • If there are substantial delays to a tournament that would prevent it from concluding in a timely fashion as required by a live venue.

7.2 Penalties

If any of the rules are broken or the tournament administrators deem it to be a punishable offence then the following penalties will take place:

  • Verbal Warning – A team will be firstly warned about the offence they have committed, after which, if a team continues to intentionally break the rules, the process will continue as follows.
  • Ban Loss - The team that has committed the offence will have one of their champion bans taken away from them in champion select.
  • Game forfeiture – After consistent infractions, a team will be forced to forfeiture their current game or upcoming game.
  • Match forfeiture – If a team is still continuing to create a disruption within tournament, they will forfeit their entire match.
  • Disqualification from the tournament

These penalties may not take place in this specific order as different violations will invoke different punishments. For example: Account sharing would be an instant Disqualification and removal from the tournament.

7.3 Awarded Game Victory

In the event that there are technical issues that would lead to a restart, a tournament administrator can declare a team victorious if the in game time as passed 20 minutes. The following would be taken into consideration:

  • Gold difference: If one team has a sizeable amount more gold than the other (33%)
  • Turret difference: If one team has at least 7 more turrets destroyed than the enemy team.
  • Inhibitor difference: if one team has at least 2 inhibitors destroyed.
  • Unable to reconnect: If one team member cannot reconnect when the enemy is at your nexus towers.

 

Some of the above stats used to determine the outcome of the game are not displayed in game for the teams to compare. As such, a tournament official must join the game in spectator mode to observe the stats necessary to determine the winner.

Cancellation of Tournament

epic gaming Ltd. reserves the right to withdraw this tournament should there be an insufficient number of participating teams.